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Old Nov 20, 2006, 09:50 AM // 09:50   #1
Frost Gate Guardian
 
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Default Borlis pass mission bugged...

This is an old bug but when i played it with my second char there was not a problem so i figured it was fixed. Here's a screenshot, as you can see, the area in front of the gate has been cleared but the gate simply will not open. I guess if i do it again it will be ok, but it would be great if this got fixed, for the sake of all others who find themselves in the same situation.

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Old Nov 20, 2006, 10:10 AM // 10:10   #2
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You could just walk through it.
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Old Nov 20, 2006, 10:18 AM // 10:18   #3
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I've tried. No luck.
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Old Nov 20, 2006, 10:38 AM // 10:38   #4
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Sorry, read it wrong. Light the beacons.
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Old Nov 20, 2006, 10:43 AM // 10:43   #5
Frost Gate Guardian
 
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I lit all of the beacons, otherwise i couldn't of moved on... I even did the bonus. It's very simple, the gate just won't open.
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Old Nov 20, 2006, 10:45 AM // 10:45   #6
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Grab the Enchanted Torch from King Jarlis Ironhammah <.<
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Old Nov 20, 2006, 11:00 AM // 11:00   #7
Frost Gate Guardian
 
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To make things more clear, I will try to explain the situation. That gate you see on the picture has to open in order for me to meet with Prince Rurik and King Jarlis. Through that gate is the enchanted torch and through that gate are the 3 beacons. In other words, I cannot finish the mission if I dont go through that gate. So, if you have more cool crazy ideas pls dont post. If anyone can help me, I would be grateful.
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Old Nov 20, 2006, 11:22 AM // 11:22   #8
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Yep, looks like your pretty damn "done" there, try again!

Break a Leg, or in this case the Gate Hinges.
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Old Nov 20, 2006, 12:54 PM // 12:54   #9
ǝuoʞoɯ
 
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fire the catapults run back and hit all levers you find; it will open (and the questlog will update)
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Old Nov 20, 2006, 02:14 PM // 14:14   #10
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Euhm not really...
The added questitems are to stop the sieges. firing them yourselves isn't going to do you much good unlike in Ice Caves of Sorrow
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Old Nov 20, 2006, 02:19 PM // 14:19   #11
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You have parhaps missed one of the Golem squads patrolling. I had this once happen to me because i took the side path directly to the left Catapult, while i was fighting a group of golems went down the south and disappeared off, i didint notice this at the time, but i back tracked, found and killed them and the Cutscene triggered as normal (which opens that gate.) Hope that helps
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Old Nov 20, 2006, 02:38 PM // 14:38   #12
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Thx guys for the feedback. As for the mobs I cleared the entire area, but I don't doubt that by redoing the mission i will finish it. It's just so anoying and I hope Anet will do something about it soon enough.
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Old Nov 20, 2006, 03:05 PM // 15:05   #13
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THIS IS NOT A BUG......you blow through the door with a explosive keg from a near by keg station

use this for refrence if your still having problems


Source: http://www.neoseeker.com/Games/Produ...wars/faqs.html

Last edited by Wtf Its A Monk; Nov 20, 2006 at 03:13 PM // 15:13..
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Old Nov 20, 2006, 03:09 PM // 15:09   #14
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I find it amuzing how many people have no idea where the OP is. Yeah the door 'should' open once all of the mobs 'guarding' it are dead. I know I had to work my way back to get a mob that had wandered off back the way I came. If you've cleared everything and gone back to check then it looks like a bug.
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Old Nov 20, 2006, 04:13 PM // 16:13   #15
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You may need to kill the Ice Siege Golems before the gate. This happened to me once, I needed to go all the way back (half-way between this gate, and the gate you open after doing the bonus.

That area has 2 groups of 3 Ice Siege Golems, which you must kill as well, for the goal to update.

Go back, past the two catapults, to the open plains, look for mobs there.

Since the goal says: "Stop the siege.... something or another", and those are Siege Golems, they somehow count against as goals as well.
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Old Nov 20, 2006, 04:52 PM // 16:52   #16
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Quote:
Originally Posted by Wtf Its A Monk
THIS IS NOT A BUG......you blow through the door with a explosive keg from a near by keg station

use this for refrence if your still having problems
The OP is talking about the last gate, where you kill the golems
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Old Nov 20, 2006, 06:35 PM // 18:35   #17
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I've encountered what I believe is the same situation as the OP - I got to the gate, killed absolutely everything in the vicinity, and the gates would not open. I originally thought it was a bug also, but just for the heck of it I decided to backtrack and fully clear anything I might have missed ...

... and found stone summit engineers + catapults in an earlier area of the mission. Killing these guys will update the quest log and open the gate.

The point is, stopping the catapults outside the gate is not enough. If you passed by the stone summit engineers in the earlier areas, you will have to go back and kill them, or the gate will not open.
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Old Nov 20, 2006, 06:41 PM // 18:41   #18
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Yeah I had the same problem, but as other posters stated, I went back and killed some golems that where patroling, that I passed up on my way in. After that it opened.
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Old Nov 20, 2006, 08:34 PM // 20:34   #19
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This is a bug. Many of you people posting in here have not played the mission enough times to encounter it, or have just been lucky. I've had it happen two times so far. The OP did nothing wrong he did everything he needed to advance but the gate doesn't open. Nothing you can do to get around it just restart the mission.
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Old Nov 20, 2006, 11:34 PM // 23:34   #20
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Quote:
Originally Posted by Count to Potato
What interests me is that you still are in tyria, and so far behind, nothing against you but i would think you would get to nightfall since Guildwars is so amazing
...perhaps he could be, you know, new to Guild Wars? Or in this case, just playing through the game for fun?

I have to agree that hasn't happened to me before...

Last edited by Zinger314; Nov 20, 2006 at 11:38 PM // 23:38..
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